New Game Teaches Students the Skills Needed for Local Involvement

iCivics has partnered with the U.S. Department of Defense (DoD) to release a new online game that introduces students to the skills needed to engage responsibly in their local communities.

Neighborhood Good is a classroom game that invites players to learn about the issues impacting a fictional community and engage with community members in order to address those challenges.

While playing Neighborhood Good, students select a challenge facing their fictional community, such as access to fresh food deserts, resourcing of schools, limited access to healthcare providers, or food waste removal. The game directs players through the process of talking with other community members to understand the problems, identify possible solutions, and figure out what resources are available. Through these conversations, students develop a plan to address the issue and see if and how it works. Neighborhood Good allows students to build the muscle and capacity for civic engagement through making choices, receiving immediate feedback, and revising their community plans.

Designed primarily for middle and upper elementary school students, the game and accompanying educator resources are available for free at iCivics.org. Neighborhood Good has support for English and multilingual learners, as well as a full Spanish-language version.

“Neighborhood Good helps students build the skills and muscles needed to work together with their neighbors and fellow residents to fix everyday problems in a safe, nonpolitical environment,” said iCivics Chief Education Officer Emma Humphries. “We are grateful to our partners at the Department of Defense for their insight into the power of local involvement.”

iCivics developed the game in partnership with DoD STEM, the Department of Defense’s education and employment initiative to inspire, cultivate, and develop talent for the modern workforce. The game was funded as part of a through grant from the DoD to the iCivics’ Civics, Service, and Leadership (iCSL) program for students exploring careers in the military and public service.

Through iCSL, iCivics is developing new resources, such as Neighborhood Good, and is working with teachers and students to approach civic education as an opportunity for building leadership skills and a service mindset. iCSL’s goal is to teach how the U.S. government works, and how to use that knowledge for the betterment of individuals and communities. The program also offers access to curriculum, a network of peers and master teachers, and professional development for educators.

The Department of Defense, through its National Defense Education Program (NDEP), has invested in civic education because it sees the lack of civic knowledge evident in the most recent NAEP Civics as a matter of national security, both internally and externally. It sees community involvement and volunteerism as key tools to combat these challenges.

New Supreme Court Simulations Engage Students Through Media-Rich, Whole-Class Experiences

iCivics launched Supreme Decision, a new simulation tool that equips teachers to guide their classrooms through a collaborative experience in which students explore different perspectives and work together to navigate landmark U.S. Supreme Court cases in U.S. history.

Supreme Decision simulations—iCivics’ first multiplayer offering—help educators turn their classroom into the Supreme Court as students are assigned the role of Petitioner, Respondent, or Supreme Court Justice. Students are guided through a web-based in-person experience where they learn about judicial lenses, are introduced to facts of the case, prepare for and present arguments, deliberate and rule, and finally discuss the results and reflect on the experience. The simulation is designed to bring the workings of the Supreme Court to life while giving students a first-person, active role in debating and deciding cases about topics that are relevant to their own lives: Student free speech and due process. 

The two cases are based on real-life cases that were central to the legacy of iCivics’ Founder, Justice Sandra Day O’Connor, Tinker v. Des Moines and Goss v. Lopez.

Each module includes videos that provide context and primary sources to help students understand their assigned roles as they work through these two cases. 

  • In Supreme Decision: Student Free Speech, students debate the fictional case of Ben Brewer, a high school student who was suspended for violating the school dress code. Students examine the First Amendment right to free speech and apply the precedent of Tinker v. Des Moines to answer the question: Does the U.S. Constitution protect Ben’s right to wear a band T-shirt to school?
  • In Supreme Decision: Due Processstudents examine thefictionalcase of Jamie Johnson, a high school student who was suspended after a student protest. By applying the precedent of Goss v. Lopez and the right to due process, students will answer the question: Does the U.S. Constitution protect Jamie’s right to due process before a suspension from school?

These simulations use technology to facilitate, not replace, student interaction and engagement and create a controlled environment to have debates in a manner that allows a full range of opinions to be heard safely.